291549Enjoyable, my only real complaint is the boss battle seemed to end too quickly/easily.

The Glass Prison follows a young cambion as he escapes from the Abyss and does his best to survive on the mortal plane.  Lead and manipulated by forces beyond his control, he comes across a brother and sister who are searching for a means to end a family curse that had struck down both their parents.  Turns out the grandfather of the cambion, a balor, laid down a curse upon the sibling’s family when he was locked away by a powerful wizard.  Now why the balor chose their family isn’t exactly clear.  One would assume it’s the bloodline of the wizard who entrapped him, but we’re not told for sure either way.

Anyways, over generation s the tale changes so that it was a wizard and not a demon who laid down the curse and that he’s been dead for hundreds of years, rather than imprisoned in stasis.  Our cambion knows better of course, and tries to dissuade the siblings form their course to keep the evil from being freed, and when that fails, he falls under the old adage of ‘if you can’t beat them, join them’ and hopes by doing so to accomplish the same goal of keeping the balor imprisoned.  Of course they fail and have to defeat the balor in combat to banish back to the abyss.

The combat went pretty typical, up until the cambion was about to be slaughtered and a witch showed up and was all like ‘oh hey, I found this amulet that will protect you from this one balor’. So yay!  But too convenient for me.  It would have been better if they stumbled across it earlier and discovered it’s abilities during the combat to turn the tide, else have gone on a side quest to retrieve it.

But otherwise it was good.  The cambion and the sister fall in love, the brother (who was a total righteous douche to the cambion from the start) unbends in his world view and they find the thing, a staff as it turns out, that will save their parents.  So happy ending all around!

Next, the true ending to the Pools trilogy, Ruins of Myth Drannor by Carrie Bebris.  Don’t ask me how I missed this…

67806A malevolent pool.

A diabolical cult.

A horrific plan.

A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the war-ravaged elven capital. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city — and one soul — at a time.

The fate of all Faerûn lies with four reluctant heroes.