291637It took me a long, long time to write this review, mostly because I didn’t know what to say about it.

 The story of a young thief attempted to steal from a wizard and was caught and Entered into indentured servitude for a year rather than get turned in to the authorities for his crime. So to say the least, the premise was interesting.  And for the most part the year goes by smoothly, until a ghost starts murdering people in the swamp near the sleepy little backwater Cormyrian town where the lad and his wizard master make his home.

With the wizard master being a former War Wizard of the Realm, the local authorities turn to him to help them solve the murders before a big merchant conclave starts in the town.  And the wizard in turn looks increasingly to our young thief to be his eyes and ears in the town to track the culprit down. Not that there is any shortage of those either…

Did I like it? Yes.  The story was interesting, and while it was a murder-mystery kind of thing, there was enough action to keep me reading.  But that’s really all I can say about it.  It wasn’t the best of the Realms books I have read, nor the worst.  There was nothing that made it stand out to me, which is what made it so hard to put something into words about it.

Anyways.  Moving on to something that is kinda sorta part of the Realms and kinda sorta not. Fistandantilus Reborn, second in the Lost Gods trilogy by Douglas Niles next.

260073Emilo Haversack is unusually worried for a kender — though he can’t for the life of him remember what his problem is. Still, he’s been wandering across Ansalon for quite some time, trying to remember what’s wrong. All he can recall is the name of a very evil, very dead wizard . . . Fistandantilus.

Joined by a young kendermaid, a human lad, and a devout, if somewhat naive priest, Emilo is drawn into a mysterious quest. As he draws closer to the secret of his past, he and his friends find themselves caught in an increasingly sinister web of intrigue.

And as the conclusion of the adventure approaches, the companions learn that their pourpose is one that could catapult them from Krynn — and forever change the destiny of the world they leave behind.