First in the Companions Codex, the most recent (and possibly last) series of the Drizz’t Saga.

This was full of so many feels for me.  It’s the first book where the Companions of the Hall are reunited in mind, body, and purpose.  And what a purpose that is.

The events of over a century ago looks like they are about to have some hidden and unintended consequences.  The Treaty of Garumm’s Gorge was created to bring peace between the orcs and the Silver Marches, but now it looks like it was a move in a long game Loth and Grummsh were running.

Because now Loth is on the move, and calling on some friends to join her.  We spend a lot of time with the drow of Menzoberranzan, where we learn that Loth is not pleased.  As Drizz’t traveled with Dahlia and Entreri in the Neverwinter series, Loth was making power plays for his soul, hoping to corrupt him.  But thanks to Meilikki intervening and offering his friends to choice to come back and help him, his soul was saved from Loth and delivered once again into Meilikki’s hands.

So now Loth, in spite of or perhaps because of this loss, is making a play for the shattered Weave, hoping to become the supreme Mistress of Magic and greater than all the other gods.

But in order to achieve that, certain steps must be taken on the surface.  So in tandem with Gauntlegrym (newly renamed as the drow city of Q’Xlorrin) the drow weave a mighty spell called the Darkening to…well…darken the skies above the Silver Marches, allowing Loth’s dark children to walk freely and wreak what havoc they can.

And among all this happening, the Companions of the Hall are wrestling with the implications of the treaty they signed so long ago, as Meilikki herself condemned it, telling her new disciple Cattie-Brie that all orckind and goblinkin are irredeemably evil and therefore, a blight on the face of Faerun, and that the treaty was a foolish move.

Tied to all this, in Q’Xlorrin, Entreri and Dahlia are held captive, with the elf female being tortured in mind and body until she breaks and is offered up as a sacrifice to Loth and turned into a living effigy within the new temple of Q’Xlorrin.  Of course when Drizz’t eventually catches wind that Enteri at least is captured by his dark kin, he enlists the companions to help him save the assassin.  And in the process Cattie-Brie and Dahlia face off against each other and battle things out, as Loth had taken over poor Dhalia and used her as an avatar, with Meilikki doing the same to Cattie-Brie.

So…yeah.  Hell of a lot going on here, and there’s a million other smaller things happening that I can’t even begin to tell you here.  I cannot wait to see what happens next, and I can’t help but wonder what happened to make Loth and Meilikki such enemies.  Is it personal? Because of Drizz’t?  Or just a result of their natures clashing, evil chaos vs natural order?

I don’t, and may never know.  But it will be fun trying to find out! After the next book though.  We have The Sentinel, fifth in the Sundering series next.

Stubbornly clinging to his family’s worship of a long-forgotten god, Kleef soon discovers that his god has blessed him with divine gifts, making him one of a new group of Chosen cropping up around the Realms. This divine gift makes him an excellent ally — and a target for those who wish to corral his powers.

After battling his way out of Marsember, a city besieged on all sides in the wake of the Sundering, he becomes swept up in the mission of a group of odd allies — a warrior princess, an accomplished thief, and a mysterious short pudgy man exuding a faint odor of decay. With the forces of Shade tracking their every step, they set out to thwart the rise of the goddess of death, but before long Kleef discovers that his allies hide dangerous secrets — secrets that could destroy not only Kleef but the very fabric of the Forgotten Realms.