And here we come at last to the end of the Sundering saga.  It’s been quite the ride folks and the last book is no exception.

The Herald, written by the Old Sage himself Ed Greenwood, caps us off with an epic battle scene that is…well…pretty much the whole book.

The elves of Myth Drannor are surrounded, besieged, and almost beaten by the armies of Shade.  Their king, or Most High, seeks the power of their Mythal and the wards of great Candlekeep give his dark goddess Shar the power she seeks to subvert Mystra’s portfolio and become the next goddess of magic and lady of the weave.

Well, the Chosen of Mystra can’t have that now can they?

Elminster goes to Candlekeep to try and save it, with Alustair and Lareal opposing him.  He is tricked by the first Chosen of Mystyl and the wards are destroyed.  Making their way to Myth Drannor, Elminster realizes his error with Candlekeep and so the trio go to destroy it’s mythal. 

Storm, Amarune and Arclath are there on errands of Elminster as well, again first to save the Mythal, then to fight when saving is no longer an option.  Dove makes an appearance along with Mirt, protecting what elves they can to allow them the slimmest of chances to escape.  Which they take, ensuring the next generation of Myth Drannoran elves to return and reclaim their ancient homeland.

And in the end, all is both lost and saved.

Candlekeep and Myth Drannor are lost, the magic of the wards and the mythal snuffed out forever, though the location remain and can be rebuilt.  The weave however, is saved.  Shade is thrown down – literally, as their capital city crashes – and the Most High is dead.

At the end of this long, costly war, the words of Abeir and Toril are mostly if not completely separated, the weave is stabilizing once more, and Mystra is returned in body and soul.

But of course this is not the end, this is only the beginning of a new chapter in the Realms world…

Speaking of new chapters, we’re looking at the second chapter of the Companions Codex, Rise of the King next.

The Companions of the Hall are united in body, in spirit, but not in ideals. The world changes around Drizzt Do’Urden once more and old debts insist on payment, old wrongs demand to be set right. And dwarves and orcs once again look at each other with hatred and distrust.

Tos’un Armgo and Tiago Baenre work to matters worse, and they work as only drow can — from the shadows, but with blades drawn.

The King of Many-Arrows is the very image of the new peace in the North, and that’s why he needs to die. When a new orc king takes the throne, and Gruumsh himself calls for war, the savage hordes gather.

After decades of peace, the North explodes in war once again. Dwarf steel meets ancient enemies, and once they taste blood, those blades will not soon be sheathed. Not until all the Spine of the World runs red.

In the middle of this chaos, the Companions fight, and DRIZZT is forced to defend himself, his newly rediscovered friends, and his adopted home, from the treachery of his own black-souled kind.

The Companions of the Hall are back in action in a world that seems to be falling apart again, but may simply be repeating a deadly cycle of violence and hate, a cycle that brings one of the fantasy genre’s best-loved characters into a fight for his life, his loves, and his very soul.

 

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