Vengeance is Mine Sayeth the Dwarf

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Vendenace of the Iron Dwarf is the third and final of the Companions Codex trilogy, and fourth since the resurrection of the Companions of the Hall.

The Darkening is well under way across the Silver Marches, the drow of Menzobarranzan trying to both to finally take down the rogue Drizz’t Do’Urden, and facilitate the rise of their dark goddess Loth as the mistress of magic.

Armies of orcs, goblins, and giants swarm across the land.  The dwarves are trapped in their citadels. Nesme and Sundabar have fallen to the hordes.  Silverymoon is pressed, the Glimmerwood is surrounded.  Winter has fallen with no end of the kingdom wide siege in sight, so all wait with baited breathe to see what the spring will bring.

But not all are sitting idle. 

While Wulfar and Regis are trapped in the Upper Underdark, separated from their friends as the Companions made a break for Mithril Hall, Drizz’t, Cattie-Brie and Bruenor are simultaneously trying to convice the dwarves that Bruenor is who he claims to be, and keep the dwarves from starving in their homes.

At the Temple of the Yellow Rose, Ambergris and Afrenefrere are called forth by a certain drow rogue who has also called the aid of a pair of bronze dragon sisters and have come forth to the Marches to stop the advent of Menzobarranzan.

The fate of Dahlia is still uncertain, and Aretmis Entreri is no where to be seen.  Quenthel Baenre becomes more like her mother each day with the aid of an insane Ilithis, Gromph Baenre is torn between admiration and fear of his sister the new Matron Mother, and Tiago Baenre risks everything the drow have worked for on the surface, all in an attempt to finally kill the infamous rogue Drizz’t Do’Urden.

Many wheels are in motion in the Silver Marches.  Will they spin to fruition or seize in failure?

While you ponder that question and perhaps seek out the answer for yourself, onwards and upwards to Spellstorm by Ed Greenwood next.

Rumors race around Cormyr regarding the mythical Lost Spell, a powerful enchantment designed centuries ago by the presumed dead god of spells—a spell long thought lost to the ages. Found by some magic-less merchant, rumor has it the Lost Spell is to be auctioned off to the highest bidder.

It is a powerful lure, and archwizards of every stripe descend upon the merchant, only to be trapped with him inside his manor by a vicious spellstorm—escape impossible, and their magic useless with the interference from the storm.

Moreover—they find themselves faced with the infamous Elminster of Shadowdale, who claims he’s just there to decide who gets the Lost Spell, but who clearly has an agenda of his own.

But before Elimster can put whatever plan he has in motion, archwizards start dying.

 

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Choice and Consequence

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Fifth in the Brimestone Angels saga, Fire in the Blood is the continuation of Farideh and Havilar’s stories, it picks up a wee bit after the events of The Adversary, but before the end of the Sundering saga as Shade and the Netherese are still a threat.

Farideh and her family find themselves stuck in Cormyr, in the capital of Suzail no less, as Havilar’s sweetheart Brin attempts to get out of a royal marriage that he got himself into during the almost decade that the twins were held in stasis as per a bargain Farideh made to try and save them all.

It’s a difficult task navigating the twisting rules and regulations of Cormyr laws, more so when you are outsiders looking in and the Chosen of Asmodeus the god of sin himself.

But it’s kind of hard to worry about how long your sleeves need to be and what color is in fashion this season when you and your twin sister are constantly under attach because of who she is sleeping with.

Add to that a dead king, two missing princes, a Shadowvar spies in the castle as well as every noble house, and the Chosen of the supposedly dead god Azuth the Magistar of magic and is being driven slowly mad from the pain of his god…yeah.  I don’t think Farideh and company reeeeeally care about much else this time around.

Interesting tidbit though.  Farideh keeps having these visions os Asmodeus with a blue rune on his chest.  Turns out this rune is the symbol of Azuth himself and from the rambling of the mad Chosen it sounds like he’s the key to Asmodeus’ resurrection, and possibly his downfall.

I’m fuzzy on the details of Azuth’s death right now, but it sounds like he was badly injured by either another god or the collapse of the weave and was thrown down into the hells and to the feet of Asmodeaus.  And it sounds like the devil-prince-turned-god took matter into his own hands.  I want to say he killed Azuth, but if he did why is Azuth creating Chosen and why does the newly minted god of sin bear his mark?

Maybe the truth is that Azuth isn’t dead, but held captive by Asmodeus who is siphoning off Azuth’s godhood to maintain his own?

Ugh.  Too many thoughts and speculations running around in my brain right now.  I want to figure things out, but I think I’ll be better for waiting.  So let’s turn back to the Companion’s Codex and the final installment: Vengeance of the Iron Dwarf.

Bloody war rages across the Forgotten Realms world in the third book of the Companions Codex, the latest series in R.A. Salvatore’s New York Times best-selling saga of dark elf Drizzt Do’Urden.

In the evolving world of the Forgotten Realms setting, the Sundering has given way to months of cloud-cloaked darkness, and war rages under that oppressive sky. The orcs have broken a hard-fought treaty that’s held, however tentatively, for a hundred years, and the time to settle old scores has devolved into an all-out brawl for control of the ancient realms of the North.

Whatever

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