Revels and Revelmakers

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Every Revel A Masterpiece by Ed Greenwood…was not what I was expecting. I figured it would be a revel where some villany happened and there would be a brawl or battle of some kind and some comment would be made about the revel being a masterpiece.

What we get instead is Halflings and pranks upon them.

The first half of this short story focuses on a troup of Halfling performers in Waterdeep.  They have been commissioned to put on a play for the nobility, and spend most of their time here going through and discussing the various merits – or lack thereof – of the ideas and suggestions sent their way by various nobles of the city.

The second half focuses on a prank played by some noble lordlings at the said performance. Gems, when broken, that cause females in the vicinity to lust crazily after any Halfling they see. Cue Benny Hinn chase scene.

All in all very meh. Didn’t really hold my attention but I managed to slog through it.

Next however! We have something I have been looking forward to for a while!  Dragon Age: Hard in Hightown by ‘Varric Tethras’ is next.

Twenty years of patrols have chiseled each and every stone of the Kirkwall streets into city guardsmen Donnen Brennokovic. Weary and weathered, Donnen is paired with a recruit so green he might as well have leaves growing out of his armor. When the mismatched pair discover a dead magistrate bleeding out on the flagstones, they’re caught up in a clash between a shadowy organization known only as the Executors and a secretive group of Chantry agents–all over some ancient artifact

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Happy New Year!

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Good Morning everyone!

Wishing you and yours a very Happy New Year!  Hope you’re 2017 was good and your 2018 is awesome.  May it bring you all that you desire.

And on a personal note, thank you all for hanging in there with me and my weird posting schedule.  You rock!

Merry Christmas 2016!

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Just wishing everyone the happiest of holidays and the merriest of Christmases this year!

merry-christmas-sms-2013-collection

 

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Would be Kingdom of the Dead

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13642994

Final installment in the Brotherhood of the Griffon series by Richard Lee Byers, everything comes to a head here in Prophet of the Dead.

And I feel that my earlier assessment of books four and five is accurate.  I think it would have been better if the first three books had been left alone on their own as a trilogy then have the fourth and fifth book as a duology or even another trilogy, as this feels really really weird.

Aoth and friends are still in Rashemen trying to end the plague of undead that has suddenly sprung up.  They are split in something called the Deathways that seems to be a magical maze that links all graveyards, tombs, and crypts to each other.

Aoth frees himself in neighbouring Thay and fights his way back to Rashemen.  Jet was horribly wounded at the end of Masked Witches and spends most of Prophet of the Dead healing, laid up with the devious Dai Shen and a tempermental berzerker in the ruins of the castle where Aoth, Cera and Jareshi disappeared in.

Meanwhile Cera and Jareshi are trapped in the Deathways themselves, forced to work with a self-styled lord of the undead, some type of devil that tried to rise and unite all intelligent undead under one banner.  A dream that was ripped from him when his first disciple, a wizard created bone naga named Lod, turned on him and partially blinded the devil.

Lod is a creature of Abeir who found himself trapped in Faerun when the two worlds collided during the Spellplague.  Now he is calling himself the Eminence of Aurant and is executing some complicated plan to take over Rashemen and create a kingdom of the undead much like Thay.

Not sure I fully understand the idea of the Deathways, how they work, how this devil was supposed to unite the undead, how Lod overpowere him, and how Lod got the idea to corrupt Rashemen and how they go about doing it.  It just seems like 10lbs of info in a 5lb bag.  Too much to fully take in and understand and I feel it would have been better to add one more book into the mix so it didn’t feel so…well…squashed…

Oh well.  Still enjoyed it overall and I get the impression that we have not seen the last of Aoth and the Brotherhood.

And I think we’ll leave it here for now folks.  I have started Sandstorm by Christopher Rowe but with the holidays fast approaching I have no idea if it will get done before the end of the year. So if I finish it in time I will post it, if not I shall update it after Ja No Read Mo 2017.

Stay safe this holiday season everyone!

 

Battle in Barovia

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33539344Loved every second of it, and it gives me lots of hope for future issues.

We are reunited with the characters from Baldur’s Gate Legends: Boo the miniature space hamster of great wisdom, Minsc the ranger of giant heart and small brain, and their freinds.

They are called to a church of Kelemvor where they are tasked with protecting the property from unknown assailants, a task that a novice cleric joins them in undertaking.  Alas the cleric is kidnapped by a pair of werewolves and a mysterious human, with Boo hiding shotgun in her hair.

While Boo runs to get the rest of the group, the cleric is coerced into assisting the kidnapping trio with locating an artifact that will protect them from a mysterious master.  Leading them to a false artifact, the rest of the group barges in before the trio can discover the cleric’s duplicity, but before they can slaughter each other a mist rises up and takes them to a dark, dead land….Barovia.

Turns out, the kidnapping trio were on the run from their master, the infamous Count Strahd, lord of Barovia.  And our heros, full of foolish bravado, think they are willing to take on this undead master of all he surveys, but are quickly put in their place and are one millisecond from being wiped out before the spirit in the amulet that the kidnapping trio was searching for whisked them away to yet another land.  This one a bit more familiar, if cold.

What I loved the most about this one is that it looks like our heroes are going to have their own little adventures within the modules that have been published for the most recent edition of Dungeons and Dragons.  The Curse of Strahd is one adventure, where players find themselves transported somehow to Strahd’s prison home much like our adventurers here. Storm King’s Thunder is another, which I think our heroes will find themselves in next time we see them.

There was also a bit of tongue in cheek humor about these adventures.  The native of Barovia mentioned on several occasions how suddenly all these groups of adventurers are coming through their home, boasting that they’ll take down Strahd once and for all.  I thought that was pretty clever.

Next up we’re going to finally knock out the Brotherhood of the Griffon series by Richard Lee Byers with the Prophet of teh Dead.

13642994The anticipated climax to a series that has been building in popularity, Richard Lee Byers is at his best working with tales of the undead.  Prophet of the Dead fulfills on the promise of the title, giving fans a satisfying end to the current threats facing the Brotherhood of the Griffon.

My One True Love

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6337446Here today we have the Dragon Age Origins Game Guide.  As we all know I am a complete freak in love with the world of Dragon Age, so it’s no surprise that I would read something like a game guide from cover to cover.

But…what can I really say about this?  I mean I kinda have to add it since I did read it…but is there ever really a bad game guide?

It’s clear, concise, helpful, I love the look and feel of it, and I got the special edition with the signatures of the development team on the inside covers so that’s pretty nifty.

So yeah. Overall a must have for any avid player or fan of the Dragon Age world.

Another quickie read next but really looking forward to it.

Dungeons and Dragons: Shadows of the Vampire is up next.
33539344MINSC AND BOO ARE BACK! And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of Terror where they find themselves face to face with undead horrors in the land of eternal night!”

Demon Binding in the Mountains

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6472457Fall of Highwatch is the first in the Chosen of Nendawen trilogy by Mark Schestedt and I am very excited for it because it focuses on the Nar and their culture, which has received very little screen time to date in the Realms world.

Granted they’re the bad guys here, but what do you expect from demon binders?  There’s not as much on their society and culture as I would like, but it seems a solid beginning and I am sure we will learn more later.

We’re introduced to young Hweilan, a girl who is a mix of human, elf, and something else.  Unlike most other heroes/heroines, we meet her on the worst day of her life.  Grandaughter to the High Warden of the mountain citadel of Highwatch, Hweilan watches as an army of Nar barbarian takeover the citadel through betrayal and treachery and slaughter all she loves.  On the run from fell creatures from the Other summoned by a warlock, Hweilan must rely on her wits and on the unusual friends that she finds along the way to survive.

It was a random twist of fate had her away from the citadel that morning, so now she is the last of both her human and elven bloodlines.  Not only is she the last of the human line of rulers of Highwatch, but she is also the last of the elven lycanthropes on Faerun, the Vil Adanrath.  And as we learn later in the book, a third aspect of her blood has her hunted by the warlock and his creatures, for only with her death will the pact the warlock made be fulfilled.

Oh! And at the end we are told the tale of the Vil Adanrath, how they came to Faerun, how they left it, and how their god of hunters Nendawen has stayed behind and has laid a claim on Hweilan since before she was born.

So yeah…can’t wait to see where this all leads.  But before we discover that, going back to and oldie but a goodie: Dragon Age Origins Game Guide is next!

6337446Lore: Learn the story leading up to this epic struggle that can’t be found anywhere else.
Interviews: Step behind the scenes with revealing interviews with the development team.
Art: Our stunning art section showcases the best artwork Dragon Age has to offer.
Hard Cover: Rugged Hardcover edition for extra durability.
Guide: Includes the complete Dragon Age: Origins strategy guide.
Signed Cover: Signatures from the entire Dragon Age development team appear on the inside front and back cover to add to the custom Collector’s look and feel.

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